Monthly Archives: October 2013

3D Modelling and Animation

  I have created the texture for my lego model using uv mapping. I now need to finish the brief by creating hair and an accessory.  

Posted in COM 505 3D Modelling and Animation

Brief- Production Pipeline

Mudbox Lizard Click here to download the mudbox modelĀ  I created this lizard in Mudbox using the reptile template model. I add 5 extra subdivision levels to allow for more accurate modifications and detailed sculpting & texturing. I used this

Posted in COM 505 3D Modelling and Animation

3D Modelling and Animation

Following tutorials on moodle I experimented with various techniques. I used the Mental Ray render software to render my scenes. I learned how to customise the rendering preferences to suit my needs. I experimented with various texture attributes- the options

Posted in COM 505 3D Modelling and Animation

Audio Technology For Games

We have been looking at the importance of a game’s soundtrack. I have examined the soundtrack of the mobile game ‘Into The Dead’. We have been tasked to create our own soundtrack loosely based on our chosen game. The sounds

Posted in COM503 Audio Technology For Games

3D Modelling and Animation

We have been given the task of creating various Lego pieces and arranging them to form vehicles etc following instructions from a box of Lego. Exciting! We are working in groups, we had a few different bricks to create, we

Posted in COM 505 3D Modelling and Animation

Brief- Scaling

Solar System- DOWNLOAD PROJECT

Posted in COM 505 3D Modelling and Animation

3D Modelling and Animation

  I created these logos using a reference image. I created a nurbs cube and scaled it to match the image I wanted to use. I then applied the logo image as a texture to create my reference image in

Posted in COM 505 3D Modelling and Animation

3D Modelling and Animation

To create this simple model of a tree I created a cylinder polygon at (0.0.0) then created three overlapping cone polygons. In order to reduce the number of polys in the model I had to delete the polys which were

Posted in COM 505 3D Modelling and Animation